This, along with a nerfed jet pack, makes traveling the distance a true mission: impossible - a feat faithfully carried over from Reloaded. Ninja rope is nowhere near as useful as it was in Armageddon/WP and, most of the time, it just deactivates for no reason. Although some weapon physics are improved over Reloaded, there are certain essential items which appear unruly and glitchy. Once you're through with the boring (and occasionally confusing) menus and start the game, you'll get overwhelmed by unresponsive and laggy controls and a frame-rate to match. Once again, you can have only 4 worms per team and the customization is rather obscure (terrain editor, for one, is BY FAR inferior to the one in Armageddon/WP). With that said, let's get down to business. So what's wrong with Revolution? Well, once you get over the shiny new graphics, it gets down to pretty much everything! Before I start listing, let's get one thing straight: this game DOES NOT feature a brand new game engine as developers want you to believe! Instead, it's just heavily modified Reloaded. After a disastrous Reloaded, we now get Revolution which is a shy step forward but, overall, a needless entry in the long line of Worms games that don't live up to their 10 years old predecessors. After a disastrous Reloaded, we now get Revolution which is Ever since Armageddon/World Party worms series seem to go more and more downhill. Ever since Armageddon/World Party worms series seem to go more and more downhill.
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